![]() It’s no Battlefield, but being able to ironsight for accurate shots to the head liberates combat from the twitchy, heavy, cover-based affair it was before. The combat engine has never been a GTA strong-point, but the addition of first-person turns shootouts into a thoroughly decent FPS. I drove more sensibly, called taxis rather than hijacked cars and resisted the urge to whip out the sticky bombs every five seconds to make mincemeat out of the cops. ![]() It’s a genius way of reframing a series notorious for its slapstick attitude towards violence. Stamping on enemies while they’re down feels intimately gruesome (I still did it). Punch an innocent bystander in the chops for a laugh? Suddenly it’s not as funny as your first whips out in front of you and cracks them in the cheek, sending them reeling. Playing GTA 5 while looking through the eyes of your character connects you to the action in a way the traditional third person viewpoint never could. ![]() ![]() It’s a switch in perspective both literal and psychological. Instead what they’ve done is essentially built an entirely new game. Rockstar could have simply crammed an extra camera in, slapped a bullet point on the back of the box and had done with it. Most impressive of all is the new first person mode.
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